How to make an inaccessible game
These comments from Anonymous perhaps need a bit of an explanation. Recently, Nick and Chad have convinced me to play League of Legends. I don't particularly like games where you have to babysit units (Warcraft 3 is shit, FYI) but I figured I liked Demigod and Monday-Night Combat (hyphen inserted for grammatical correctness) which are all broadly the same style of game. Given that League of Legends is free, it seemed like it was worth a try.
As I'm sure that in the future some Googlers will show up here, read this post and wonder why I hate the game they love so much, let me start by saying that I do not like games with significant amounts of micromanagement. I don't like there to be a lot of detail in my games; I don't like having to remember a hundred characters and each of their four abilities. I don't like having to remember the names of a hundred different items and what stats they affect and how much they cost. More to the point, I knew that I wouldn't like League of Legends going into it. So I made the call to not play the tutorial or read about the gameplay in favour of just playing it with Nick and Chad, who are good friends of mine, so that I wouldn't have to struggle through things I don't like before playing with my friends. Let's move on with the understanding that no, I didn't do the tutorial, and I'm approaching the game from the point of view of someone who cannot enjoy the gameplay without a few friends also suffering through it with me.
Defense of the Ancients is a genre of video game; League of Legends is a DOTA game. It combines some of the aspects of real-time strategy games, action games and role-playing games. Essentially, teams of five players fight each other in order to advance the front of a war between an unending supply of weak non-player characters on both sides. The players are mighty compared to the warring NPCs; their presence generally means the difference between which side wins and loses a particular battle. While this is going on, each character is gaining experience from the war, as well as money from the kills they rack up. There are also specific areas of the war zone where players can gain advantages that are outside of the normal battlegrounds. To put it shortly, there is a lot going on in this style of game at any given time, and the game's pace is very fast.